My game idea.
After looking at the different games that exist for the iPod, I settled for an idea that used the tilting function on the hardware. I wanted to create something that involved having to control a rolling object and pick up objects as it went to score points. My inspiration for this idea came from the game Katamari on the Play Station 2 and Katamari forever on the PS3; this is where the idea of gathering came from. in this game you control a small character that rolls things up into a ball as you travel along, anything and everything gets picked up, if you roll over it it is picked up, simple as that. in some of the levels this can go to an extreme and you start picking up buildings an people and many other things making your ball grow to a massive size. The game is really simple to play, but incredibly fun, all accompanied by a bold and colourful art style and interesting soundtrack.
Katamari (c) Namco Bandai
http://en.wikipedia.org/wiki/Katamari_Forever
I also looked at a Play Station network game called Super Rub 'a' Dub; in this game you use the Six Axis function in the controller to move a rubber duck around a tray of water collecting all the other ducks, while trying to avoid a toy shark that eats the ducks you are trying to collect. to control the duck you have to tilt the controller like you would if you had the tray of water in you hands and were trying to do the same thing. To jump you simply shake the controller up once as you would expect. again this game is simple, something you can just pick up and play with feeling you have to sit there for hours trying to complete it, it was designed to be fun mini game nothing particularly serious.
Super rub 'a' dub (c) Sumo Digital
publisher (c) sony computer entertainment
So I decided that I wanted to use the balance function from Super Rub 'a' Dub, with the style of game play from Katamari, with the idea of collecting material by rolling a ball of some sort around the screen. The next step was to decide what theme I wanted.


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